Quantcast
Channel: Affect3D.com
Viewing all articles
Browse latest Browse all 3544

3DX Tutorial Series 6 – Scene Lighting

$
0
0

Hey everyone, it’s time for this month’s episode of our video tutorial series! After our recent column on the criteria for choosing your environments, we’re now going to take a look at how to light them. The trick with environmental lighting, or scene lighting, is to create illumination that works for multiple poses. If your goal is to create a set of renders, you don’t want to re-adjust your spotlights for every single shot. Spotlights are often designed to light characters from a specific angle in a specific way. The moment you abandon that space, the lighting suddenly falls flat.

To avoid this problem, we have point lights. They emit light from a single point in all directions, allowing your characters some room to move around. If you have to relocate the lights to follow your characters, they will still cast the same light. You solve the problem of having to get the angle right each time. With footage provided by yours truly, have a look at how we go about this!

If you’re just jumping aboard, check out the rest of our 3DX Artist Resource page!

The post 3DX Tutorial Series 6 – Scene Lighting appeared first on Affect3D.com.


Viewing all articles
Browse latest Browse all 3544

Trending Articles